Initial commit.
Signed-off-by: Andreas Widen <aw@luflow.net>
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templates/partials/index_featured_content.stpl
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templates/partials/index_featured_content.stpl
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<section class="featured-content">
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<h2 class="a11y-offset">Summary</h2>
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<ul>
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<li><b>Libre.</b><a class="link-yellow" href="/<%= self.hfge_url %>"> HFGE</a> will be distributed under the zlib license.
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This license allows you to use HFGE freely in any software (it respects your freedom).
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</li>
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<li><b>Vulkan.</b><a class="link-yellow" href="/<%= self.hfge_url %>"> HFGE</a> comes with a modern, low level, low overhead,
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cross platform renderer in the form of Vulkan (additional renderers can be added as plugins if needed).
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</li>
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<li><b>Cross platform.</b><a class="link-yellow" href="/<%= self.hfge_url %>"> HFGE</a> will initially support Windows and
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GNU/Linux. More platforms such as Android will be added later on.
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</li>
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<li><b>Tools.</b><a class="link-yellow" href="/<%= self.hfge_url %>"> HFGE</a> comes with a few useful tools for generating
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bitmap fonts, texture atlases, resource archives and a hash checksum tool.
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</li>
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</ul>
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<div class="action-box centered-text">
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<a class="button-big button-light" href="/<%= self.hfge_url %>">LEARN MORE</a>
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</div>
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</section>
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